Sniper: Ghost Warrior 2 is the sequel to Sniper: Ghost Warrior. It was developed by City Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. Sniper Ghost Warrior 2 are graphically stunning and provide more diverse sniper challenges. Feel the kill as you experience unprecedented levels of realism in weapons, ballistics and environmental factors.
Sniper: Ghost Warrior 2 is a tactical shooter that employs stealth, hand-to-hand assassinations and titular sniping techniques. Ghost Warrior, is a military style first person shooter that features sniping action set in three different terrain types: urban, jungle, and mountain. Gameplay features realistic bullet physics that factors distance, wind, and bullet drop when sniping targets.
The story takes place in 3 acts, each with their own location and period in time.
Act I: Takes place in the Philippines.
In the First Mission: Communication Breakdown, General Wheeler sends Captain Cole Anderson, CIA Operative Mike Diaz, along with Keller, Gomez, and Nichos to go to the Philippines where a group of Russia mercs made off with African Hemorrhage Fever, Wheeler claims that it makes the Black Death look like a head cold. One of the buyers for the weaponizes disease is Kalalo, a Filipino who is the shot caller for Abu Sayyaf. In the Philippines, Anderson, Diaz, and Keller venture through the jungle, Anderson and Diaz split up whereas Keller leads the assault team. As Anderson and Diaz go through the jungle, they eventually rendezvous with Keller, and they take the Satellite Dish.
In the Second Mission: From Out of Nowhere, Anderson splits up from Diaz, where Diaz and Keller lead the assault team.
Act II: Takes place in Bosnia, 1993.
Act III: Takes place Tibet.
Marine Team Member – US Army Ranger, an elite member of the United States Army. Tough, capable, deadly. As their motto goes, ‘Rangers lead the way!’
MERINOV – All-around hustler and opportunist who will jump at every chance to come out prosperous. Has no moral spine and is not to be taken lightly.
DIAZ – Liaison for Langley on Operation Archangel in Sarajevo and Anderson’s partner. Though he can be haphazardly labeled as a desk jockey, he has had extensive field training and is certainly more than meets the eye.
MADDOX – Former US Delta Operator decorated for impeccable performance during 1991 Operation Desert Storm. A loose cannon who often compensates not having a sound game plan with an all-out adrenaline rush.
Players will primarily dispatch enemies using various sniper rifles and stealth kill options. The game’s sniping system will take into account wind speeds and directions, heartbeat rate, and bullet drop. Successful sniping will require minute control over these inputs. Almost every level in Sniper: Ghost Warrior 2’s brief four-or-so-hour campaign boils down to the same thing. You arrive on one of these pretty, CryEngine 3-rendered jungle scenes either alone or with a partner, and then move from position to position, killing everyone as quietly as possible. If you screw up, enemies will rush you with reckless abandon and you’ll probably die, so if you’re playing on Easy or Normal, you’d best kill people in the explicit order you’re told to. Not that that’s particularly difficult, since you seem to always know exactly where enemies are at all times.
Playing on the hardest difficulty helps a little. Here you don’t have big marks over every person’s head, so you have to actually hunt for targets. You also don’t have the bullet-drop indicators, meaning that you have to pay attention to the wind and distance to your target, adjusting your aim accordingly. The stripping of these features make some shots a bit more tense, since it really does take time to learn the feel of the weapon, and you might have missed a potential target during your initial scouting
Ghost Warrior 2 ultimately does exactly what I feared the most when I started: it takes one of the highest forms of shooting skill and makes it repetitive and uninteresting. A well-written, well-acted script give the game a great action-movie vibe, as do authentic-looking visuals and animations. Weapon noises, the shouts of enemy voices, the far-off rattle of weapon fire in war-torn Sarajevo, and various atmospheric sounds like the background hum of the Philippine jungle are all handled extremely well and enhance the tension as you line up each careful shot.