A post apocalyptic game set in an open world action RPG. Developed by Bethesda Game Studios and published by Bethesda Softworks. A special videogame that is a gripping and expansive showcase of how much depth and excitement can be pack into one. It really stand on it’s own as a memorable and well-crafted videogame ever. Take in the sights and sounds of the vast Capital Wasteland and see the great monuments of the United States lying in post-apocalyptic ruin; you make the choices that define you and change the world. ✌
The game takes place in the year 2277, 200 years after the Great War, on the East Coast of what used to be the United States, mostly in Washington, D.C., Southwest Maryland, Western Pennsylvania and Northeast Virginia. Before the Great War, the Resource Wars nearly crippled the world and brought riots to the streets, during which the United Nations disbanded, and an F.E.V. plague coupled with global terrorism rendered the United States paranoid of both real and imagined communist plots. Canada was annexed by the United States in order to help the U.S. war effort against the Chinese in Alaska. The fact that Canada had the plentiful resources of nearly untouched wilderness made America’s effort well worth the protection the U.S.A. promised to provide. The game’s scaled landscape includes war-ravaged variants of numerous real-life landmarks such as the White House, the Jefferson and Lincoln Memorials, Arlington National Cemetery and the Washington Monument, with a small number of settlements dotted around the Capital Wasteland that consist of descendants of survivors from the Great War, including one that surrounds an unexploded bomb, another consisting primarily of ghoul inhabitants, and another formed within the hulking remains of an aircraft carrier. While the city can be explored, much of the interior zones are cut off by giant rubble over many of the roads leading in, meaning that access can only be achieved by using the city’s former underground metro tunnels. It’s a world that is both fantastic and somehow believable. And it is one that’s exciting to explore.
The gameplay features include real-time combat and first- or third-person perspective, The players have the option to switch between this and an “over-the-shoulder” third-person perspective at any time after the initial stages of the game.
For 19 years of their life from 2258 to 2277, the player character grows up within the confines of Vault 101 alongside their father James, a doctor and scientist who assists in the Vault’s clinic. And from this point you play as the Vault Dweller, a blank slate for you to write your story on. The game begins with your birth and then quickly moves through childhood with snapshots of pivotal events, such as the day you get your Pip-Boy 3000. It’s a cleverly veiled character creation and tutorial sequence that sets the backdrop of the story. You live in Vault 101, a bunker designed to keep its occupants alive through the nuclear war that ravaged the surface. However, this vault didn’t reopen when the war finished and as the opening cinematic informs you, it is here you will die because nobody ever enters or leaves Vault 101.
The first part of the game is Character creation where you do this by steps, first you will set up your appearance along with what race and gender you like of what your character is, and the name you want. Next, you customize your character’s primary attributes via the S.P.E.C.I.A.L. system – Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck – which is retained in Fallout 3, and determines the base level of the Skills the character has. As your character progresses through the game, experience points (XP) are earned from accomplishing various actions, such as completing a quest, killing an enemy and etc. A new level will be granted upon reaching the necessary amount of XP and upon granting a new level players will have the ability to allocate points to the various Skills available and thus improve upon them, making them more effective; for instance, a higher lock-picking skill allows the player to be able to tackle more difficult locks on doors and containers, while a higher medicine skill increases the amount of health recovered with Stimpaks. Additional improvements to Skill levels can be made by finding Skill books, which confer a permanent boost to levels, while players can search for and find a series of 20 bobbleheads that confer a bonus to these and primary attributes.
Water and food can heal you, but almost everything has been poisoned by radiation. You’ll have to use medicine to manage the levels of radiation you take in from eating, drinking or wandering into hot zones, creating an unending give and take that underscores the struggle for survival that everyone you meet faces. All weapons and apparel found, regardless of whether they are a makeshift-weapon such as a lead pipe, or a gun, degrade over time the more they are used, and thus become less effective. To ensure weapons and apparel are working effectively, such items require constant maintenance and repairs which can be done in one of two ways. The first method is find certain vendors that repair items, though how much they can repair an item depends on their skill level, while the cost of the repairs depends upon the item itself. And the second method is for players to find a second of the same item that needs repairs (or a comparable item), and salvaging parts from it for the repair, though how much they can do depends on their character’s own skill level in repairs. Thus, you can create your own weapon by doing so you must use a workbench, possess either the necessary schematics or the right Perk, and scavenge for the items needed to make them.
The Vault-Tec Assisted Targeting System (V.A.T.S.) is a new element in the Fallout series and plays an important part in combat within this game a hybrid between time turn-based and real time combat using the system costs action points (AP), the amount of which depends on the weapon being used and thus limiting the actions of the player’s combat during a turn. Furthermore, ranged weapons are capable of hitting limbs, while melee weapons focus on the target in whole when using V.A.T.S. Any player of this game will have a companion a (NPC) who can assist your player during combats but it depends on who they have encountered that can join them; it is possible to not encounter all depending on how the game is played. One unique companion the player can have, that can allow a third to join without issue, is a dog named Dogmeat, who can be killed during the game if the player misuses him or places him in a severely dangerous situation.
This is the RPG I spent the most time with and I don’t regret it. You’d be depriving yourself of one of the coolest combat systems to ever grace an RPG. This game is quite eye and at the same time heart catching. I am very happy and satisfied!!