Call of Duty: Ghost

Synopsis:

Happened on the year 2017 at the United States of America when the Federation of the Americas hijack the Orbital Defense Initiative (ODIN), an orbital super weapon that consists of a network of satellites that utilize kinetic bombardment. The Federation uses it to destroy several cities in the southwestern United States. Ten years after the devastating mass event, the United States of America is no longer in their state, no longer in power when their economy and government turned to ashes. The only thing that remained in the heart of United States of America is the Ghost who fought not just for freedom or liberty to fight their asses off for survival.

The main protagonist of the story is the Ghost a US special operations personnel whose trained to do missions behind enemy lines. This unit is led by a retired officer Elias Walker who is also the father of David “Hesh” and Logan Walker who currently joined up the team along with their highly trained German shepherd named Riley. And the main antagonist of the story is Gabriel Rorke a former Ghost leader who works for the Federation after being captured and brainwashed by the Federation via torture and hallucinogens.

Gameplay:

This is a first person shooting game who will fight not just for the freedom of the nation but fight to live off. The player of the game takes place of Logan Walker but can be changed with other playable characters of the game including an astronaut specialist named Baker, and Logan’s father, Elias Walker, with an all new option to play as Riley, the first non-machine and non-human character in the series.

This game has lots of different campaigns, new mechanics and game types. In the multiplayer game mode you will find an interesting game type that has been added into this mode including:

·         Search and Rescue – also takes on Search and Destroy but the player’s team can revive them this game mode will have a teamwork and communication from Kill Confirmed with the objective based coordination on Search and Destroy.

·         Search and Destroy – A game mode in which one side has five minutes to plant a bomb at a choice of two sites and the other team is tasked with defending the sites, the catch of this mode is there are no re-spawns and the game ends once one team wins four rounds.

·         Gun Game – the player starts with a pistol and continues to gain a new weapon for each player they kill. The match ends when a player cycles through all of the available weapons.

·         Cranked – a team based game mode, the first team to earn 100 kills wins. Once a player kills an enemy, becoming “Cranked,” the player who earned the kill has 30 seconds to earn a subsequent kill. If they do not earn a subsequent kill within 30 seconds they blow up. 

·         Free for all – players must rack up a total of 30 kills to win the game against seven other opponents or rack up to most kills in a 10-minute time limit.

Team Death match – two teams, 10 minutes and 75 kill limit.

And so much more game types that makes you want to play this game. You can also create your own soldier; change their physical appearance (head, body type, headgear, equipment etc.) Play as much as you want in this new face of Call of Duty game. With load outs of choices to choose from. Overall, this game is worth every penny. With its astonishing story, new faces of the casts, and its unique story I am confident to recommend this game to everyone. This game tells a lean, straightforward story that throws you into plenty of spectacular situations but with more breathing room to appreciate the action.

 

 

The Bureau: XCOM Declassified

A single player game focused on telling the origin story of the XCOM initiative. A third-person tactical shooting game set within the high-stakes, covert war to protect humanity. Happened around the year of 1962 when Cold War between United States and Soviet Union had gripped the nations in fear with those powerful and insidious extraterrestrial hostile threatening America. By then a top secret government unit known as The Bureau begins investigating and concealing  the series of mysterious attacks made by otherworldly enemies and keeping it in as if it never happened. The Bureau’s mission is clear to survive, adapt and overcome the enemy threat. Meanwhile a special agent William Carter leads a team of agents to fight off those “Outsiders” and to reveal the truth behind Bureau’s top secret on why all this happened.

The game started when Carter was tasked to deliver a briefcase to Faulke at the Bureau’s research lab or the Groom Range as they call it. Upon entering at the lab, Carter notice a military officer heading towards him and approach him saying that she will be escorting him to Faulke to deliver the briefcase. But then Carter refuses, that’s when he discovers that the military officer has been infected and tries to shoot him, the briefcase was opened and it emits light which stun Carter and incinerates the military officer.  Moments after the incident Carter woke up noticing that his gunshot wound was all healed. Carter saved and rescued Faulke but he is failed to save the other officials. Carter finds himself at the sharp end of a war against an aggressive alien invader, a coalition of different species known as Mosaic. 

Gameplay:

The player of the game plays the role of agent William Carter and commands to other agents. Carter has several unique abilities, such as healing his entire squad, lifting enemies out of cover, and summoning combat drones. While the other agents divided into different classes with their abilities and special skills, also each class is proficient in a different set of powers and weapon types. An all-purpose commando, a recon agent who handles sniper duty, an engineer who deploys mines and turrets, and a support specialist who can deliver bubble shields and buff the squad’s attributes and healing.

Battle Focus slows down time to execute to your next move, commanding your squad with a variety of tactical actions to turn the tide in your favor. Agents have customizable outfits, weapons, equipment, and abilities to fight through the streets of 1960’s America as you uncover the declassified truth behind mankind’s first enemy invasion, you can turn an enemy misstep into your strategic advantage and give tactical commands on the fly to outsmart the enemy and make split-second decisions to save the lives of your squad. Lastly train each of your squad mates into unique specializations, allowing for a dynamic combination of skills to compliment your game style.

Throughout the course of the game, the player can collect backpack schematics and alien weapons, which then become available for the entire squad. Each backpack provides a unique bonus to the agent wearing it. For example, the Sharpshooter Pack provides bonus head-shot damage, and the Guardian Pack reduces damage taken from attacks. These equipments can be altered before a mission, or at Resupply Stations located in each mission.

Overall, this game is ultimately worked out to be a remarkable game. A good game indeed! Smart decision-making has always been the essential tool of any game. With so much accumulated fat gumming up The Bureau’s arteries, it’s easy to miss that there’s actually a healthy gameplay heart pumping away in here.

 

Minion Masters

Choose your Minion Master from a vast selection and recruit an army of Minions to go head-to-head with other players online (you can choose from over a hundred minions), in a real-time minion battle! Minions are AI controlled units summoned with cards, after being summoned, they will attack nearby units and move towards the enemy tower.

There are a total of 14 arenas wherein the battle takes place. Players can also equip cosmetic skins for their half of the arena.

  • Your eager Minions will blindly charge toward their opponents, leaving it entirely up to you to decide their course by where you play them.
  • Minions can claim the bridges and destroy the rival Master.
  • Claiming bridges earns you xp and allows you to level up, earning unique perks based on your chosen Master.
  • You can also use mighty spells to tip the tide of the battle, for example with a well aimed healing fireball (it’s a thing) in the midst of your wounded troops.

I like this game; the bridges are a brilliant way to make you want to play the first card, instead of “Whoa! If I play first, he’s going to counter me and have a lead.  I for one love this game and am hooked 🙂